Portfolio Showcase

GAMEPLAY PROGRAMMING OF MINE

WHO I AM

code out of coffee

My story as a Game Programmer

Greetings! I’m Carlo, a C++ Gameplay/AI programmer who started by making Halo mods at young age of 13, a veteran to working in a team environment.

I currently have 8+ years of professional work experience having worked on 5 games shipped on consoles/Steam(e.g. Fort Solis, Death’s Gambit, Dungeon Souls, Star Mazer DSP, Fallen Angel).

My preferred language is C++, with Unreal Engine being my engine of choice, while I’m also experienced with C# (Unity, MonoGame), GMS and custom C++ engines (also The Forge/CryEngine).  Computer Science background as well. My specialty is developing AI with advanced movement algorithms and strong design principles for AI decision making, sensors, goals and state handling(states trees, goap, contextual steering behaviors, kythera).  I’m also a vector math enthusiast who has worked on fully customized physics, collision systems and advanced vehicle systems implementation for some on my shipped projects. AntiGravity Racer Example(reverse transforms)

As for genre preferences, Ive a story with the roguelike-souls like and the vehicle racing genre. That said, Im used to making game prototypes of diverse genres so being fast at prototyping and iteration has become a core skill.

I take fulltime positions via remote and I’m willing and able to move for the right opportunity.

Full Cover Letter

GitHub

WHAT I DO

The many facets of a Game Dev

 
 
 

GET IN TOUCH

Contact

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Do it!

Contact me about job opportunities, my experience in past projects, design proposals, math or whatever is on your creative mind.

email: thredpixel@outlook.com

discord: thredpixel

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