Fallen Angel is a symphony of pixel art and demon-fuelled action, blending melee and ranged combat in a fast-paced pixel action RPG with boss battles to spare.
Year:
October 2018 – Jan 2020
Skills:
+Full game systems programming
+AI, paths, steering behaviors
+Graphic programming(shaders, particles, screen effects)
+Designing and implementing Combat system
+3D logic on a 2D topdown(jumps, ledging, combos)
+Major Game Design documentation
+CooP, inputs, camera design tools