Greetings! I’m Carlo, a C++ Gameplay/AI programmer who started by making Halo mods at young age of 13, a veteran to working in a team/community environment.
I currently have 9 years of professional work experience having worked on 7 games shipped on consoles(e.g. Fort Solis, Death’s Gambit, Dungeon Souls, Star Mazer DSP, Fallen Angel), Switch, PS5, Xbox & Steam. My tools of choice are C++ with Unreal Engine my engine of choice, while I’m also experienced with c# (unity, monogame), gms and custom c++ engines. Computer Science background aswell. My specialty is developing AI with advanced movement algorithms and strong design principles for AI decision making, sensors, goals and state handling(states trees, goap, contextual steering behaviors,kythera). I’m also a vector math enthusiast who has worked on fully customized physics and collision systems for some projects. AntiGravity Racer Example(reverse transforms)
I take fulltime remote positions and I’m willing and able to relocate for the right role.
As for genre preferences, I‘ve a story with the roguelike-souls like and the vehicle racing genre. That said, I‘m used to making game prototypes of diverse genres so being fast at prototyping and iteration has become a core skill.