Hi! I’m Carlo, a C++ gameplay programmer who by making Halo mods at young age of 13. I’ve been developing gameplay systems for 8+ years by now, so being fast at prototyping and iteration has become a core skill. Wide experience on game projects and genres, having work on 6 games on steam/consoles. My tools of choice are C++(Unreal Engine), c#(unity, monogame), gms. Computer science background aswell. My specialty is developing AI with advanced movement algorithms and strong design principles for AI goals and state handling. I also have made my own physics and collision systems for many projects.
My passion is to put in collaborative work, my tech and design skills to give my best for the projects I work on be successful.
I take fulltime remote positions, but I’m willing and able to move for the right opportunity.
As for genre preferences, I’ve a story with souls-like ruthless hack n slash combat, UI heavy games and racing games. That said, I’ve a bast experience in making game prototypes of diverse genres.