Greetings! I’m Carlo, a C++ Gameplay/AI programmer who started by making Halo mods at young age of 13, a veteran to working in a team environment.
I currently have 8+ years of professional work experience having worked on 5 games shipped on consoles/Steam(e.g. Fort Solis, Death’s Gambit, Dungeon Souls, Star Mazer DSP, Fallen Angel).
My preferred language is C++, with Unreal Engine being my engine of choice. While I’m also experienced with C# (Unity, MonoGame), GMS and custom C++ engines (The Forge/CryEngine/my own). Computer Science background as well. My specialty is developing AI with advanced movement algorithms and strong design principles for AI decision making, sensors, goals and state handling(states trees, goap, contextual steering behaviors, kythera). I’m also a vector math enthusiast who has worked on fully customized physics, collision systems and advanced vehicle systems implementation on shipped projects. AntiGravity Racer Example(reverse transforms)
As for genre preferences, I‘ve a story with the roguelike-souls like and the vehicle racing genre. That said, I‘m used to making game prototypes of diverse genres so being fast at prototyping and iteration has become a core skill.
I take fulltime positions via remote and I’m willing and able to move for the right opportunity.